“The Russians had to be beaten down man by man … our soldiers fired upon them at 25 paces, they continued their march without replying, every regiment filed past, without saying a word, or slackening its pace for a moment. The streets were filled with dying and wounded, but not a groan was heard …Continue reading “Russian Infantry Units”
This is a quick post to firstly apologise, as I haven’t been to active recently (in the foreground anyway) due to a number of issues which I won’t bore you with. The rules writing is continuing in the back ground and I am currently putting together the Russian Infantry article, which should be up laterContinue reading “Artwork for the Rulebook”
A summary of the Austrian Artillery units during the Napoleonic War for the game Clausewitz
summary of the Austrian cavalry unit skills and rules for Clausewitz
Background: The Battle of Roliça took place on the 17th of August 1808. It was the first battle between British and French forces of the Peninsular War. British Lieutenant General Sir Arthur Wellesley (later the Duke of Wellington) commanding a Anglo-Portuguese force met French General of Division Francois Delaborde near the village of Roliça. Anglo-PortugueseContinue reading “Battle of Roliça: A most important affair”
A run through of the Austrian infantry units for use in Clausewitz.
First of all, before I begin I’d like to apologise. As you may have noticed I’ve been a littl might on posts recently. There are a number of reasons for this, having a daughter under the age of two who acts like a gremlin after midnight, and studying for exams. So I hope you’ll forgiveContinue reading “Discord”
I’ve written a few articles on command and control now and none of the rules I’ve written so far feel like they’ve hit the sweet point of historical accuracy and speed of play. In this article I would like to run through a few options I’ve been considering and hopefully get feedback from yourselves aboutContinue reading “Command and Control”
Initially when I started writing these rules I imagined a set of rules to simply play historical scenarios. To an extent this is still my intention, however having read some of the comments from various people I’ve decided to expand this some what. POINTS There will be a points system which will allow players toContinue reading “Game Choices”
During my own testing and following the feedback of the play testers it has become apparent that reactions are incredibly strong and allow for an opportunity for players to cover over mistakes they may have made in their movement or deployment. Therefore I’m reinstating the five actions/reactions rule, i.e. a unit can make a maximum of five actions and reactions combined.