Artillery

We’ve covered Infantry and Cavalry (which does need some slight amendments to Light Cavalry) so now we’re onto the third arm. There were many different types of Artillery available to Napoleonic Generals. 24pdr Cannon 12pdr Cannon 9pdr Cannon 8pdr Cannon 6pdr Cannon 4pdr Cannon 3pdr Cannon 5.5-inch Howitzer 6-inch Howitzer 8-inch Howitzer 6pdr Howitzer 7pdrContinue reading “Artillery”

Clausewitz

I’m going to take the weekend off from rule writing and have a rest this weekend (I may even paint some models!), but there will be a big announcement early next week! In the meantime the keen eyes among you may have recently noticed the name Clausewitz popping up here and there. I couldn’t keepContinue reading “Clausewitz”

Battalion & Brigade Formations

I ironically started writing my own set of rules because I couldn’t find a ruleset that would suit what I wanted to do. Namely representing battalions on a relatively realistic scale on the tabletop with movement and effects realistically modelled but in a quicker format than other such rules were doing them previously. I alsoContinue reading “Battalion & Brigade Formations”

Game Test 3 – Deployment Phase

I tested a deployment phase the same as that featured in Chain of Command by TooFatLardies as recommended by a number of people on Reddit. I’m pleased with the results so far, it does need tightening up however. My initial thoughts are: You have a number of markers representative of the number of Light InfantryContinue reading “Game Test 3 – Deployment Phase”

Writing a Wargame – Skirmishers

I’ve left this one alone for a little while, whilst I’ve spent some time deciding on other factors. But I’m keen to have this troop type crossed off my to do list due to their role in the wars and including everyone’s favourites the 95th. BAKER RIFLE So let’s start by taking a look atContinue reading “Writing a Wargame – Skirmishers”

Writing a Wargame – Command and Control

The aspect of command and control can possibly be one of the most important aspects of wargaming the Napoleonic Period. I’ve been thinking about this for a few weeks and how this may apply. A suggestion from Chris via the Baccus website has now started to crystallise this idea. Looking at other Napoleonic War gamesContinue reading “Writing a Wargame – Command and Control”

Writing a Wargame – Your Comments

When I started this idea, I never thought that it would have as much following as it seems to be gathering! So first of all I want to thank everyone for all of their time spent in reading my ramblings and putting up with grammatical and spelling errors! Also for all the fantastic comments I’veContinue reading “Writing a Wargame – Your Comments”

Writing a Wargame – Issues with Tracking

So I’ve a number of things that I’ve had suggestions for and also some items I don’t think are entirely pinned down yet. I’ve also got an extensive work list ahead of me to get this finished. KEEPING TRACK OF UNIT MARKERS My first question is, as has been fairly pointed out by Chris Pringle,Continue reading “Writing a Wargame – Issues with Tracking”

Game Test 2 – Musketry Fire and Reactions

I carried out some further game tests over the weekend, with varying size brigades between 2-5 battalions of 1,000 men. CONDITIONS All battalions started with 1,000 men. Formations were kept to line formation throughout. Actions were limited to; Move 2cm, Recover 1 morale, Fire and Withdraw 2cm Reactions were limited to; Withdraw 2cm, Fire, RecoverContinue reading “Game Test 2 – Musketry Fire and Reactions”

Writing a Wargame – Cavalry

As always for the latest rules and updates please visit the Napoleonic War Game page. TYPES OF CAVALRY Napoleonic Cavalry had various different roles and names, but could generally be broken down into three distinct groups. These groups were split depending on the size and weight of the horse the cavalry rode. Due to speedContinue reading “Writing a Wargame – Cavalry”