Cuirassiers

I’d like to take time to dedicate an article to each type of troop type that took part in the Napoleonic Wars. As such I’d thought I’d start this little series with the Cuirassiers. WHAT IS A CUIRASSIER? Cuirassiers were cavalry equipped with cuirass armour, sword, and firearms, first appearing in late 15th-century Europe. TheContinue reading “Cuirassiers”

2nd Small Test Game

I’ve attached another video of a second small test game I carried out over the weekend, this time without any scenery and deployment phases just two lines of identical armies lined up opposite each other. My concern after this test is that cavalry seem to be possibly overly powerful on that attack. One Brigade ofContinue reading “2nd Small Test Game”

Broken Units

I established how units became broken in an earlier post, where a unit fails their morale test by a value of 3 or more. I also stated that other units that are near a unit that fails its morale test and becomes broken also have to test. What I haven’t covered is some of theContinue reading “Broken Units”

Cavalry – Impetuousness

We’ve covered the basic movement and combat of cavalry but we’ve I’ve not yet gone over a very important aspect of Napoleonic Cavalry which was their impetuousness.

Casualty Rates

Having done a few test games now the casualty rates of the battles seems a little off. So to get to a more realistic casualties per hit ratio I’m going to go through some battles and show the casualties and their percentage against the starting number of men in that battle. From here we canContinue reading “Casualty Rates”

Cavalry Fleeing

Following on from yesterdays post regarding Infantry movement rate when fleeing, it seemed only sensible to continue the thought process with Cavalry. A QUICK REVISIT TO INFANTRY FLEEING Before I do however, I wanted to a very good point that was made on Reddit by u/Db102 who reminded me that the infantry would be carryingContinue reading “Cavalry Fleeing”

Infantry Fleeing

So far I’ve used the quick march rate as a fleeing distance for infantry, but I want something a little more scientific rather than just plucking a figure out of the air. Therefore I have been researching across various websites to try and find an average running speed for humans. So where better to goContinue reading “Infantry Fleeing”

Small Game Test 2 – Video

As promised I’ve uploaded a video of the small game test I carried out over the weekend. One disclaimer, is that I got many of my own rules wrong along the way! Such as fleeing distances and limbering/unlimbering artillery. Just goes to show even the rules writers can’t know all their own rules….. Let meContinue reading “Small Game Test 2 – Video”

Game Revisions

Following the second game test (which I will post a link to later today or tomorrow), I’m making some slight adjustments so that the game flows slightly better. SHOOTING The first revision is to change the hitting at short range for all weapons from 5+ to 4+, this should allow firefights at short range toContinue reading “Game Revisions”

Faction Focus: Portugal

HISTORY 1801 – War of the Oranges In 1800, First Consul Bonaparte and his ally, the Spanish prime-minister and Generalissimo Manuel de Godoy, ultimately demanded Portugal, the last British ally on the continent, to break her alliance with Britain. Portugal refused to cede, and, in April 1801, French troops arrived in the country. They wereContinue reading “Faction Focus: Portugal”