Fatigue

One important element we haven’t covered is fatigue. I’ve initially been tying this to morale in my mind as after an attack has been carried out a unit may have suffered 3 or 4 morale damage and would be pretty useless on following up with another attack on a second position or a renewed attackContinue reading “Fatigue”

Revisions to Coup d’Oeil and Game Principles

COUP D’OEIL / AWARENESS POINTS After being inundated with comments regarding my Coup d’Oeil post it has become obvious that the system may be flawed in its current format. Therefore I’m going to make a few changes to CdO. Firstly, I’ll be changing the name from Coup D’Oeil to a more friendly sounding ‘Awareness Points’.Continue reading “Revisions to Coup d’Oeil and Game Principles”

Adjustment to Musketry

Following a comment that shooting had been based on stats provided outisde of battlefield conditions: Musket 160 Yards Accuracy 320 Yards Accuracy Prussian 1782 Musket 64 32% 42 21% Prussian 1809 Musket 113 57% 42 21% British Musket 116 58% 55 28% French 1777 Musket 99 50% 55 28% Napoleonic Musket Accuracy I’ve agreed thatContinue reading “Adjustment to Musketry”

Test Units (WIP)

I’ve started painting up some test bases. These are test British Regiments, the front two regiments are the 5th (front left) and 48th (front right) regiments of foot and mouth. I’ve initially based them on 40mm X 30mm bases. There are also dice holders on the units, initially I’ve placed two on each base. OneContinue reading “Test Units (WIP)”

Strength Indicator

There is one benefit/disbenefit to publishing my thought processes on rules creation via this blog that I’ve come across. It is clear to see for everyone the errors that are creeping in when you develop more and more of the game. Strength is becoming one of them. It is becoming more apparent that I needContinue reading “Strength Indicator”

Play Testers Wanted!!

So im getting towards completion of my first draft of the core combat mechanics and as such will be looking to play test in earnest going forward. Therefore I need volunteers to help me out! Do you fancy having a go with the rules and know another person who may be willing to try themContinue reading “Play Testers Wanted!!”

Coup D’Oeil

Each general will require Coup d’Oeil (CdO) during the game. The number a general needs will depend upon their rank and the number of men they command. Generals will be able to generate CdO each turn, with higher ranked generals able to generate more than lower ranks. Someone like Napoleon or Wellington for example wouldContinue reading “Coup D’Oeil”

Light Infantry

I wanted to cover light infantry and their like briefly as I’ve already covered ‘true’ Skirmishers such as the rifles, Jaegers and Grenzers. Light Infantry are slightly different, in that they could deploy companies in skirmish formation but their name light infantry was essentially in name only by the time the Napoleonic Wars started. NapoleonicContinue reading “Light Infantry”

Proposed Changes

MEASUREMENT CHANGES To make things more universally acceptable I’m considering changing the units of measurement from centimetres to inches. This will allow those across the Pond to more easily use the rules. MOVEMENT First up movement, let’s recap out movement distances for units: These paces are per minute and in the number of paces perContinue reading “Proposed Changes”

Skirmishers Part II

As an adjustment to the skirmisher rules we already have in place I wanted to firm up their role and what the can do in battle. THEIR ROLE A lot of units had trained soldiers to skirmishz but not all could fight effectively in this fashion. Then British and the French in particular trained specialistContinue reading “Skirmishers Part II”