I’ve started work on a very early draft of the rule book which I can update as I add, remove or adjust rules.
Yes, I’ve renamed the deployment phase as the scouting phase. I’ve posted one last test of it on YouTube and I’m more than happy to say that the first part of deployment using markers is finished now.
Now that many of the core principles and mechanics are down for the game and the first play tests start getting carried out (thanks to those of you who have agreed!), I can start focusing on some more detailed information. In particular how we can differentiate between our different troop types. There are a numberContinue reading “Recruit, Trained & Elite Troops”
One important element we haven’t covered is fatigue. I’ve initially been tying this to morale in my mind as after an attack has been carried out a unit may have suffered 3 or 4 morale damage and would be pretty useless on following up with another attack on a second position or a renewed attackContinue reading “Fatigue”
COUP D’OEIL / AWARENESS POINTS After being inundated with comments regarding my Coup d’Oeil post it has become obvious that the system may be flawed in its current format. Therefore I’m going to make a few changes to CdO. Firstly, I’ll be changing the name from Coup D’Oeil to a more friendly sounding ‘Awareness Points’.Continue reading “Revisions to Coup d’Oeil and Game Principles”
Following a comment that shooting had been based on stats provided outisde of battlefield conditions: Musket 160 Yards Accuracy 320 Yards Accuracy Prussian 1782 Musket 64 32% 42 21% Prussian 1809 Musket 113 57% 42 21% British Musket 116 58% 55 28% French 1777 Musket 99 50% 55 28% Napoleonic Musket Accuracy I’ve agreed thatContinue reading “Adjustment to Musketry”
I’ve started painting up some test bases. These are test British Regiments, the front two regiments are the 5th (front left) and 48th (front right) regiments of foot and mouth. I’ve initially based them on 40mm X 30mm bases. There are also dice holders on the units, initially I’ve placed two on each base. OneContinue reading “Test Units (WIP)”
There is one benefit/disbenefit to publishing my thought processes on rules creation via this blog that I’ve come across. It is clear to see for everyone the errors that are creeping in when you develop more and more of the game. Strength is becoming one of them. It is becoming more apparent that I needContinue reading “Strength Indicator”
So im getting towards completion of my first draft of the core combat mechanics and as such will be looking to play test in earnest going forward. Therefore I need volunteers to help me out! Do you fancy having a go with the rules and know another person who may be willing to try themContinue reading “Play Testers Wanted!!”
Each general will require Coup d’Oeil (CdO) during the game. The number a general needs will depend upon their rank and the number of men they command. Generals will be able to generate CdO each turn, with higher ranked generals able to generate more than lower ranks. Someone like Napoleon or Wellington for example wouldContinue reading “Coup D’Oeil”