Writing a Wargame – Deployment

I realise I’ve been getting a bit ahead of myself and getting stuck into the infantry firing mechanics. So I want to take a step back and go over some more of the pre game stuff that would be needed before an actual game takes place. This is a fairly short post, so apologies forContinue reading “Writing a Wargame – Deployment”

Writing a Wargame – Strength, Firing Dice & Resolving Attacks

As always please check out my Napoleonic War Game page for the latest information on rules and adjustments to date. UPDATES Columns After comments from user Altair1371 on Reddit about the effectiveness of firing on columns and the columns effectiveness themselves, I’m removing the +1 to hit modifier when firing at a column and givingContinue reading “Writing a Wargame – Strength, Firing Dice & Resolving Attacks”

Game Test 1 – Musket Fire and Reactions

For this test scenario we have two brigades on each side. For the ‘Red’ side: Brigade 1, made up of four battalion totalling 4,000 men. Brigade 2, made up of three battalions with 2,800 men in total. for the ‘Blue’ side: Brigade 1, made up of four battalions totalling 3,200 men. Brigade 2, made upContinue reading “Game Test 1 – Musket Fire and Reactions”

Writing a Wargame – Musketry II

FACTORS AND ATTRIBUTES DECIDED For Factors and attributes that have already been decided please visit the Napoleonic War Game page. MUSKETRY – PART 2 After my last post I had an extremely well made comment on Reddit from user Altair1731 making two points. The first was that I could easily cut down the number ofContinue reading “Writing a Wargame – Musketry II”

Writing a Wargame – Musketry

For Factors and attributes that have already been decided please visit the Napoleonic War Game page. EDIT: Following a suggestion from user Altair1371 on Reddit the firing dice mentioned further down this page will change to 1 die for every 200 men. Also, ‘Stress’ & ‘Misfires’ will be combined into one die roll called ‘Steady’Continue reading “Writing a Wargame – Musketry”

Writing a Wargame – Base Sizes

Factors Decided Factor Value Post Scale 1:5300 Writing a Wargame – Part II Base Representation Battalion/Squadron Writing a Wargame – Part I Base Width 40mm Under Review Single Turn Time Length 10 Minutes Writing a Wargame – Part III Actions Per Unit 5 Writing a Wargame – Part III Troop Movement Speeds See Below WritingContinue reading “Writing a Wargame – Base Sizes”

Writing a Wargame – Unit Movement

FACTORS ALREADY DECIDED – From previous posts Factor Value Post Scale 1:5300 Writing a Wargame – Part II Base Representation Battalion Writing a Wargame – Part I Base Width 40mm Writing a Wargame – Part II Real Time Equivalent for Single Turn 10 Minutes Writing a Wargame – Part III Actions Per Unit 5 WritingContinue reading “Writing a Wargame – Unit Movement”

Writing a Wargame – The Turn

FACTORS ALREADY DECIDED – from previous posts Battle Scale 1:5300 Unit Representation Battalion Unit Width 40mm Game Factors Decided PREVIOUS POSTS Writing a Wargame – An Introduction Writing a Wargame – Scale Writing a Wargame – Scale II INFANTRY MOVEMENT So we’ve settled on a scale of 1:5300 giving us base sizes of 40mm wide.Continue reading “Writing a Wargame – The Turn”

Writing a Wargame – Scale II

So continuing on the them of scale from my previous post lets continue with our 1:9000 scale for now and look at the major powers and their battalion structure during the Napoleonic Wars. For this I will be focusing on the Austrian, British, French, Prussian and Russian forces. So as you can see each countryContinue reading “Writing a Wargame – Scale II”

Writing a Wargame – Scale

So scale is where I’m choosing to begin this exercise. I want a scale that will allow me to fit the large battles (such as Borodino or Waterloo) on a reasonable tabletop but also not be to small a scale so as to have too small a unit size. So I’ve done some maths behindContinue reading “Writing a Wargame – Scale”