So following on from some further testing carried out by members of the Discord server this week, they made some excellent points in regards to some of the rules I’m going to mention below. FIRINGIt’s become more clear with testing that its not entirely clear which units can fire when performing a firing action. ThereforeContinue reading “Rulebook Adjustments”
The latest copy of the Clausewitz Rules
Following on from comments on Discord I’ve changed around some of the paragraphs so that it reads easier. I’ve also added in the sections I’ve written this week. If you have any further suggestions to rule wording, grammar corrections or anything in reference to the rules or their format please let me know by contactingContinue reading “Clausewitz Rules v0.2”
The following is a full list of the Alpha rules. Please take your time to read through them or download the Word Document attached. I’m looking for feedback on everything from spelling, wording and location of paragraphs to feedback on rules etc. No opinion is a bad opinion and please be as thorough as youContinue reading “Clausewitz Full Alpha Ruleset”
Following on from yesterdays post regarding Infantry movement rate when fleeing, it seemed only sensible to continue the thought process with Cavalry. A QUICK REVISIT TO INFANTRY FLEEING Before I do however, I wanted to a very good point that was made on Reddit by u/Db102 who reminded me that the infantry would be carryingContinue reading “Cavalry Fleeing”
So far I’ve used the quick march rate as a fleeing distance for infantry, but I want something a little more scientific rather than just plucking a figure out of the air. Therefore I have been researching across various websites to try and find an average running speed for humans. So where better to goContinue reading “Infantry Fleeing”
This is a very quick post to explain how I would expect various aspects of unit movement and facings to work inside the game as well as a units Zone of Control (ZC) in more detail.
FACTORS ALREADY DECIDED – From previous posts Factor Value Post Scale 1:5300 Writing a Wargame – Part II Base Representation Battalion Writing a Wargame – Part I Base Width 40mm Writing a Wargame – Part II Real Time Equivalent for Single Turn 10 Minutes Writing a Wargame – Part III Actions Per Unit 5 WritingContinue reading “Writing a Wargame – Unit Movement”