A summary of the Austrian Artillery units during the Napoleonic War for the game Clausewitz
I’ve written a few articles on command and control now and none of the rules I’ve written so far feel like they’ve hit the sweet point of historical accuracy and speed of play. In this article I would like to run through a few options I’ve been considering and hopefully get feedback from yourselves aboutContinue reading “Command and Control”
During my own testing and following the feedback of the play testers it has become apparent that reactions are incredibly strong and allow for an opportunity for players to cover over mistakes they may have made in their movement or deployment. Therefore I’m reinstating the five actions/reactions rule, i.e. a unit can make a maximum of five actions and reactions combined.
There is always a clear chain of command for the issuing of orders in a battle. Commander-In-Chief Corp Commanders Division Commanders Brigade Commanders Unit Commanders For Clausewitz, the CinC may be at any level from Divisional and upwards, therefore I believe I need to implement a sounds system which can replicate the Napoleonic battlefield ordersContinue reading “Command & Control Thoughts”
I’d like to take time to dedicate an article to each type of troop type that took part in the Napoleonic Wars. As such I’d thought I’d start this little series with the Cuirassiers. WHAT IS A CUIRASSIER? Cuirassiers were cavalry equipped with cuirass armour, sword, and firearms, first appearing in late 15th-century Europe. TheContinue reading “Cuirassiers”
Following feedback from testing and comments from others who have been following the blog on a regular basis (thank you to you all by the way!), I’ve decided to make some changes to some central aspects of the game itself. STRENGTH Strength will no longer be needed to be shown by either base or unit,Continue reading “Game Revision to Strength”
I established how units became broken in an earlier post, where a unit fails their morale test by a value of 3 or more. I also stated that other units that are near a unit that fails its morale test and becomes broken also have to test. What I haven’t covered is some of theContinue reading “Broken Units”
We’ve covered the basic movement and combat of cavalry but we’ve I’ve not yet gone over a very important aspect of Napoleonic Cavalry which was their impetuousness.
Following on from yesterdays post regarding Infantry movement rate when fleeing, it seemed only sensible to continue the thought process with Cavalry. A QUICK REVISIT TO INFANTRY FLEEING Before I do however, I wanted to a very good point that was made on Reddit by u/Db102 who reminded me that the infantry would be carryingContinue reading “Cavalry Fleeing”
So far I’ve used the quick march rate as a fleeing distance for infantry, but I want something a little more scientific rather than just plucking a figure out of the air. Therefore I have been researching across various websites to try and find an average running speed for humans. So where better to goContinue reading “Infantry Fleeing”