I’ve recently finished the first scenario for Tabletop Simulator which can be used by playtesters.
The Battle of Elchingen was chosen as the battle itself takes place between two fairly small and evenly matched forces of French and Austrians. The battle itself took place three days after the Battle of Haslach-Jungingen where the Austrians were badly mauled by the French. So, although in this scenario the Austrian’s have many more units than the French, a lot of these consist of only 2-3 combat dice each while the French units are roughly double this value.
The battle starts at 8am where the French have to repair a Bridge over the river Danube in order to attack the Austrian forces and then head towards Ulm to block Mack’s retreat and keep him boxed in so that the Austrian’s are forced to surrender.
The Austrians hold the high ground between Ober-Elchingen and Unter-Elchingen while a small force is posted on the northern bank of the river to delay the French crossing.
In this scenario, the French player must first rebuild the bridge (done by rolling construction points each turn), then push forward and assault the ridge. Victory points are awarded for holding the river crossing, Ober-Elchingen and Unter-Elchingen.
Historically Marshal Ney was victorious in this battle by mid-afternoon, and for his performance Napoleon gave him the title of 1st Duke of Elchingen.
BEAT YOUR HISTORIC COUNTERPART
One of the purposes of building this rule set was to enable myself and other like-minded individuals the opportunity to compare their performance to that of the General commanding at the time. Therefore, if you achieve the below conditions you can safely say that you outperformed your historical counterpart.
In this scenario each hit counts as roughly 20 men killed or wounded.
To beat Marshal Ney the bridge must be repaired by 10am and your forces must suffer less than 43 hits. You must also have captured all three objectives by turn 42.
To beat Feldmarschall-leutnant Riesche you must hold Unter-Elchingen and Ober-Elchingen until at least turn 42. You must also suffer less than 300 hits on your forces.
At the end of each turn players count up the number of objectives where only units of their forces are within 10cm of that objective, if any enemy units are also within 10cm then neither side scores the VP.
At the end of the game the player with the most VP wins a Tactical victory. The player with the most hits caused wins a Strategic victory. If a player is lucky enough to have both then they are considered to have won a major victory.
Plans are being drawn to also turn this into a single player game where the player can choose which force they would like to control. The other force will be controlled by the A.I. (by which we mean a pre-determined move or actions depending upon your own movements and actions). This however is a little way off yet.
To try this out download it from the Steam Workshop today.