A summary of the new command and control adjustments.
Has the Command and Control finally been resolved?
I’ve recently finished the first scenario for Tabletop Simulator which can be used by playtesters. The Battle of Elchingen was chosen as the battle itself takes place between two fairly small and evenly matched forces of French and Austrians. The battle itself took place three days after the Battle of Haslach-Jungingen where the Austrians wereContinue reading “Battle of Elchingen 1805 Scenario”
Following the updates posted yesterday and the skirmish rules posted earlier in the week, I’ve released the latest version of the rules both on this website and on the Tabletop Simulator mod.
So following on from some further testing carried out by members of the Discord server this week, they made some excellent points in regards to some of the rules I’m going to mention below. FIRINGIt’s become more clear with testing that its not entirely clear which units can fire when performing a firing action. ThereforeContinue reading “Rulebook Adjustments”
Following the updated rulebook I’ve re-written the Russian unit stats to go alongside these. INFANTRY UNITS You’ll see that I’ve divided the main infantry (line and light) into three rungs of Recruit, Trained and Veteran. This is to reflect the training and experience of units in campaign situations. If playing matched play games I wouldContinue reading “Revised Russian Units for v0.3.1”
I’ve mentioned skirmishing as a rule, a formation and an action on various occasions but have never gone in depth into the topic. Hopefully I’ll clear this up now. Units that have the Skirmishing special rule are able to deploy a base (with the same footprint as its own) of skirmishers. These skirmishers are aContinue reading “Skirmishing”
This is just a quick post to give you all the latest rules update which includes the small changes made this week around Generals, as well as the inclusion of the Fog of War rules under advanced rules. These changes are already reflected in the Tabletop Simulator mod which has already been updated. As always,Continue reading “Clausewitz Wargame v0.3.1”
As part of my journey into writing the rules for my Napoleonic Wargame I stated from the start that I would keep everyone who read these articles up to date on the changes I make while testing and proof reading is carried out. With the latest version now out both on this website and viaContinue reading “Rulebook Re-wording and Fog of War Rules”
Okay, this is a pretty big deal for me. I’ve spent the last week and a half putting the finishing touches to the Clausewitz Mod for Tabletop Simulator! This is available to download now from the Steam Workshop. The mod includes all of the British and French units, and future updates will include other armiesContinue reading “Clausewitz Available on Steam Workshop for Tabletop Simulator”