Clausewitz Rulebook v0.5.0

I’ve updated the rulebook with all the recent changes that have happened in the background and this is now fully up to date.

What is Clausewitz?

For those who have stumbled across this site recently, Clausewitz is a Corp level game designed primarily for 6mm Napoleonic warfare. I always wanted a Napoleonic game which focused on the whole battle but where what the individual battalions actions were still important to the outcome. Therefore in Clausewitz although the basic unit is the Brigade, those brigades are made up of individual elements called Battalions or Squadrons. Think of this like individual models inside a squad in a game like 40k or AoS.

The key features of Clausewitz include:

  • A departure from the traditional IgoUgo turn sequence and instead relies upon chips drawn from a bag to represent a Generals actions in the turn (with each turn representing 10 minutes of battle).
  • The game is driven by your Generals, they must position themselves and activate the right units at the right time in order to win the day.
  • Objectives – There are six objectives and units can only claim an objective (and therefore score points) if a General has ordered them to do so.
  • Mini-Game – there is an optional fun mini pre-game to the main event in which your light troops determine the deployment zone in the upcoming battle.
  • Formations matter! Brigade formations and individual unit formations are presented in an intuitive fashion. The players must ensure that their units are in the right formations for the task at hand!

Alternatively there are two mods on Tabletop Simulator just for Clausewitz, the first being the test bed which is used to test the various rules as they are implemented or adjusted and the second being the Battle of Elchingen 1805, where the Austrians attempt to defend against the French advance.

Test Bed

Battle of Elchingen

So why not give it a go and send your feedback to help me improve it?