So following on from some further testing carried out by members of the Discord server this week, they made some excellent points in regards to some of the rules I’m going to mention below.
It’s become more clear with testing that its not entirely clear which units can fire when performing a firing action. Therefore I’ve changed the Fire! action to read as:
“Fire! (Cost: 1 Action Point) Offensive or Defensive The Brigade can fire all its available combat dice assigned to the units at the front of the Brigade. Each unit can fire at any units directly to their front.“
This is for units which are firing on the flank of battalions that are formed in line. I’ve added the following paragraph in the firing section:
Units which fire on the flank of a unit in line formation are performing what is called enfilading fire, when this occurs the target unit receives double damage.“
FLANK AND REAR ATTACKS IN MELEE
I’ve added the following section to the rulebook under melee:
“Flank and Rear Attacks
Units which are attacking the enemy in the flank receive a +1 modifier to their combat dice roll, while units attacking an enemy in its rear benefits from a +2 modifier.“
MINIMUM FLEEING DISTANCES
It became apparent through testing that units could take advantage of units that were fleeing but unable to move due to having no actions left and so being able to constantly cause damage to them. Therefore I’m replacing the following wording:
“If the unit fails by a value of more than 2 then the unit will flee the remaining number of actions at 3cm per action and end its turn facing directly away from the enemy“
“If the unit fails by a value of more than 2 then the unit will flee 3cm away from the enemy plus its remaining number of actions at 3cm per action and end its turn facing directly away from the enemy“
I’d forgotten to clarify in previous versions how many combat dice can be used by each unit depending upon their formation. Therefore I’ve added a Benefits and Cons section to each in the rule book:
Benefits: Can use all combat dice when firing. Does not suffer extra damage from artillery attacks.
Cons: Cannot use the quick march action. Can be vulnerable to cavalry attacks.
Benefits: Can use the quick march action and the Brigade benefits from +1 to their morale rolls for each unit inside the Brigade in this formation. Cavalry effects are reduced.
Cons: Can only use a quarter of their combat dice (rounded up).
Benefits: Cannot be charged by Cavalry and the Brigade benefits from +1 to their morale rolls for each unit inside the Brigade in this formation.
Cons: Can only use a quarter of their combat dice (rounded up). Cannot move.
CHANGE BRIGADE FORMATION
I’ve changed this slightly so that Brigades can only be a max of three units wide.
A speed play option has also been suggested, this is being considered further.
All of the above changes will be reflected in version 0.3.2 which will be released on the website and on the steam mod on Sunday (possibly along with the Russian army).