As part of my journey into writing the rules for my Napoleonic Wargame I stated from the start that I would keep everyone who read these articles up to date on the changes I make while testing and proof reading is carried out.
With the latest version now out both on this website and via the mod for Tabletop Simulator, I thought I would update you to some minor tweaks and changes I’m making that will be reflected in these on Sunday.
Firstly on page 3 under Generals. I don’t believe this covers the role of Divisional Generals or encompass everything either a CinC or a Divisional General does. Therefore I’m rewording this paragraph to read as follows:
“Generals – Generals encompass both the Commander-in-Chief (You) and the Generals of Division. All orders for your battle are issued from your Commander-in-Chief (CinC) via Aide-de-Camps (ADC’s), see the orders section for more information on issuing orders and ADC’s. All orders must reach a General of Division (GoD) before being passed on to Brigades.
Both the CinC and the GoD can also contribute to the battle by attempting to rally broken units or by adding a combat dice to a unit’s melee roll, in both these circumstances the CinC and GoD must be in base-to-base contact with the friendly that is fleeing or in melee. These both come with a risk to the General however!
Generals move at a rate of 8cm per action.“
Secondly under the section of the same name (Generals) on Page 8. This section will be renamed as Orders and the following paragraph will apply:
Each player will be represented by a single base on the tabletop representing them as Commander-in-Chief (CinC). Players can move their commanders around the field of battle to issue orders to their Generals of Division (GD) or to their Brigadier Generals (BG) if playing in a smaller game.
The CinC can issue ADC’s to send orders to a General of Division or Brigade, when they do so an ADC base leaves the CinC with a dice representing the number of the objective that the Brigade can attack.
An ADC must first make base to base contact with the General of Division for that Brigade (chain of command and all that). Once they have made contact with the General of Division, the ADC remains with them until issued to a Brigade from the General of Division. Generals of Division issue orders in the same manner as Commander-in-Chiefs but must have an ADC present to do so.
The ADC moves at a rate of 8cm per action, once the ADC reaches a Brigade it is activating the Brigade can use any actions remaining for the ADC that turn as their own. For example, should an ADC take three actions to move to a Brigade, the Brigade can use two actions that turn to perform their own offensive or defensive actions.
Generals of Division and the Commander-in-Chief all have 5 command points they can spend each turn. If they’re within 15cm of any friendly Units command points can be used to buff a Brigades command stat to make it easier for them to enact orders that turn. (For Example, a Divisional General may spend two Command Points to buff a nearby Brigade, in which case the Brigade goes from needing 8+ to act that turn to 6+.
If Generals are in base-to-base contact with a friendly unit in melee with the enemy the General can also take part and adds one additional combat dice to the friendly Brigade in combat.”
This in turn had meant a change to the Activated Elements section, which has been renamed to Activated Brigades. This now reads as:
Each Brigade can use up to five actions per turn, some actions cost more than others a list of actions is shown later on.
Actions usually revolve around moving, changing formation or attacking the enemy.
Once a Brigade has been activated that Brigade will need to pass a Command Test each turn in order to act. This is done against the Brigades command value of 8+. This value can be modified by nearby Generals of Division or the Commander-in-Chief who can add command points to each roll.“
I’m also reducing the number of special rules around impetuous from three to two. These will now be Impetuous (3+) and Impetuous (4+).
NEW ADVANCED RULE
FOG OF WAR
I’m introducing an additional rule into the Advanced Section of the book called ‘Fog of War’.
“Fog of War
Players may wish to deploy their units as markers instead of models. These markers must be the same size as the base its replacing with the name of the unit on its face. When players deploy their army these markers are then placed face down on the tabletop.
Markers are revealed in two situations during the course of the battle:
1) If the marker closes to within 30cm of an opposing unit or marker.
2) If the hidden unit fires any weapons.“
All of these changes will be reflected on the website and on Tabletop Simulator on Sunday.