Having done a few test games now the casualty rates of the battles seems a little off. So to get to a more realistic casualties per hit ratio I’m going to go through some battles and show the casualties and their percentage against the starting number of men in that battle. From here we can then tweak our hit numbers as testing continues to make them more realistic.
|Battle||Army||Starting Strength||Casualties||% Killed or Wounded|
From the table above we can see that casualties would equate to roughly 20% of an armies strength, which we can then use in our games in the future. The next step is to establish how many hits are made during an average game, so that the 20% can be spread out across these to give a more representational figure of the number of casualties.
There’s a lot more work to do on this via play testing, but it should yield fairly accurate results for those wanting to re-fight and compare to historical engagements.