Initially when I started writing these rules I imagined a set of rules to simply play historical scenarios. To an extent this is still my intention, however having read some of the comments from various people I’ve decided to expand this some what.
There will be a points system which will allow players to create pick up and play games where the forces are evenly matched.
I’ve already laid the basic ground work for the math behind the points and so these should be fairly simple to produce once we get to that stage.
Anyone who has played the Polemos system for Napoleonic will be familiar with the randomised army selection process. This will also be a feature for a Clausewitz, enabling players to choose how many generals they would like and then having a random number of battalions, squadrons and artillery units based on this.
A scenario has already been written for the Battle of Rolica and this should be published either inside the rule book once it becomes available or as a downloadable file from this website.
I’m also considering writing an AI system which would be available either through an app or via a page on this website. More news on this in the future.
A campaign systems will also be written further down the line and should be available also with the single player rule set.
But these are all future ideas and at present the sole purpose is to make sure that the rule mechanics work, are reflective of the period and are not too difficult to master.
I’m currently working on making sure that the Command and Control is going to be suitable to the time period and fun to play.