Following feedback from testing and comments from others who have been following the blog on a regular basis (thank you to you all by the way!), I’ve decided to make some changes to some central aspects of the game itself.

STRENGTH

Strength will no longer be needed to be shown by either base or unit, instead each base will show the number of combat dice it has available to use.

This value can still be calculated using historic orders of battle. By taking the number of men present and dividing the value by 200 will give the number of combat dice the unit has available.

For example, in the image above we can see that the 2nd Foot Guards have 970 men, dividing this figure by 200 gives 4.85, so we always round the figure up giving us 5 Combat Dice. The 3rd Foot Guards have 1,019 men available, after dividing this gives us 5.095 which when rounded upwards gives 6 Combat Dice. The company of Rifles has 56 men, therefore this will be 0.28 and rounded up giving 1 Combat Dice.

SUFFERING DAMAGE DURING BATTLE

Instead of tracking the units strength, a more simple method will be implemented where the unit will lose 1 firing dice each turn it receives 2 or more ‘hits’ in the same turn. For example;

Turn 1 – A unit receives 1 hit and loses no dice

Turn 2 – Once again the unit receives 1 hit and loses no dice

Turn 3 – The unit receives 5 hits and loses 1 dice.

Players may still track the number of hits received against their army overall and multiply the number by 50 to give a rough estimate of their casualties.

CAVALRY

Cavalry combat dice will be calculated using the same method as foot troops above.

UNIT ATTRIBUTES

This will allow each individual unit in the game to have their own attributes (and possibly special rules) to differentiate them not only inside their own faction but against other factions as well. The attributes will be;

Movement

Number of Combat Dice

Melee Roll v infantry (e.g. 4+)

Melee Roll v Cavalry (e.g. 6+)

‘Steady’ Roll (e.g. 5+)

Save (if any) (e.g. -)

Weapons (e.g. Musket & Bayonet)

Skirmish Companies (e.g. 1)

Any Special Rules (e.g. Impetuous 4+)

SUMMARY

This should mean that each base in the army may either show on their bases using D6’s the number of combat dice and their formation. Alternatively this can be shown on the order of battle.