Broken Units

I established how units became broken in an earlier post, where a unit fails their morale test by a value of 3 or more. I also stated that other units that are near a unit that fails its morale test and becomes broken also have to test. What I haven’t covered is some of the after effects of units breaking.


A unit may break as part of a reaction, a move or as a result of losing combat. Units will flee a certain distance (5cm for foot troops, 12cm for mounted troops). However what happens if a unit that is broken collides with another unit broken or otherwise?

There are four options here;

  1. The unit that is collided with automatically becomes broken and also flees.
  2. The unit that is fleeing rallies once it makes contact with a friendly unit.
  3. The fleeing unit is classed as destroyed and removed from the table.
  4. The fleeing unit ‘skips’ over the friendly unit to line up in the same direction as to when it made contact. With the unit that is being ‘Skipped’ taking a morale test (possibly with a morale modifier).

Personally at the moment I’m favouring the fourth option with a +1 modifier to the skipped units morale test. But that said I’d love to here other people’s opinions.


A unit which flees into an enemy unit should be removed from the table with the men if the unit classified as captured for all intents and purposes.


A unit that is broken can use every subsequent action to attempt to rally using a morale test. For each action where the rally is failed, the unit will flee the distance required for that unit type.

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