I established how units became broken in an earlier post, where a unit fails their morale test by a value of 3 or more. I also stated that other units that are near a unit that fails its morale test and becomes broken also have to test. What I haven’t covered is some of the after effects of units breaking.
MAKING FRIENDLY CONTACT
A unit may break as part of a reaction, a move or as a result of losing combat. Units will flee a certain distance (5cm for foot troops, 12cm for mounted troops). However what happens if a unit that is broken collides with another unit broken or otherwise?
There are four options here;
- The unit that is collided with automatically becomes broken and also flees.
- The unit that is fleeing rallies once it makes contact with a friendly unit.
- The fleeing unit is classed as destroyed and removed from the table.
- The fleeing unit ‘skips’ over the friendly unit to line up in the same direction as to when it made contact. With the unit that is being ‘Skipped’ taking a morale test (possibly with a morale modifier).
Personally at the moment I’m favouring the fourth option with a +1 modifier to the skipped units morale test. But that said I’d love to here other people’s opinions.
MAKING ENEMY CONTACT
A unit which flees into an enemy unit should be removed from the table with the men if the unit classified as captured for all intents and purposes.
A NOTE ON MORALE TESTS
A unit that is broken can use every subsequent action to attempt to rally using a morale test. For each action where the rally is failed, the unit will flee the distance required for that unit type.