Command and Control

I’ve written a few articles on command and control now and none of the rules I’ve written so far feel like they’ve hit the sweet point of historical accuracy and speed of play. In this article I would like to run through a few options I’ve been considering and hopefully get feedback from yourselves aboutContinue reading “Command and Control”

Game Choices

Initially when I started writing these rules I imagined a set of rules to simply play historical scenarios. To an extent this is still my intention, however having read some of the comments from various people I’ve decided to expand this some what. POINTS There will be a points system which will allow players toContinue reading “Game Choices”

Actions & Reactions

During my own testing and following the feedback of the play testers it has become apparent that reactions are incredibly strong and allow for an opportunity for players to cover over mistakes they may have made in their movement or deployment. Therefore I’m reinstating the five actions/reactions rule, i.e. a unit can make a maximum of five actions and reactions combined.

Time Off

I’ve been writing rules for Clausewitz now non-stop for six weeks. As such, I’m choosing to take a couple of weeks rest from Clausewitz. Hopefully I’ll be able to come back with fresh ideas to drive the game forward once more. There are various areas I’d like to improve on at this point and I’veContinue reading “Time Off”

Command & Control Thoughts

There is always a clear chain of command for the issuing of orders in a battle. Commander-In-Chief Corp Commanders Division Commanders Brigade Commanders Unit Commanders For Clausewitz, the CinC may be at any level from Divisional and upwards, therefore I believe I need to implement a sounds system which can replicate the Napoleonic battlefield ordersContinue reading “Command & Control Thoughts”

Cuirassiers

I’d like to take time to dedicate an article to each type of troop type that took part in the Napoleonic Wars. As such I’d thought I’d start this little series with the Cuirassiers. WHAT IS A CUIRASSIER? Cuirassiers were cavalry equipped with cuirass armour, sword, and firearms, first appearing in late 15th-century Europe. TheContinue reading “Cuirassiers”

2nd Small Test Game

I’ve attached another video of a second small test game I carried out over the weekend, this time without any scenery and deployment phases just two lines of identical armies lined up opposite each other. My concern after this test is that cavalry seem to be possibly overly powerful on that attack. One Brigade ofContinue reading “2nd Small Test Game”

Game Revision to Strength

Following feedback from testing and comments from others who have been following the blog on a regular basis (thank you to you all by the way!), I’ve decided to make some changes to some central aspects of the game itself. STRENGTH Strength will no longer be needed to be shown by either base or unit,Continue reading “Game Revision to Strength”

Broken Units

I established how units became broken in an earlier post, where a unit fails their morale test by a value of 3 or more. I also stated that other units that are near a unit that fails its morale test and becomes broken also have to test. What I haven’t covered is some of theContinue reading “Broken Units”

Cavalry – Impetuousness

We’ve covered the basic movement and combat of cavalry but we’ve I’ve not yet gone over a very important aspect of Napoleonic Cavalry which was their impetuousness.