Artillery had previous been using a firing dice for each weapon on the base and these were imply using a 6+ to hit at long range and a 5+ to hit at short range.
However after the blood bath of the first test game I’m having to revise this to make artillery less powerful.
Therefore I’m going to implement a ‘Steady’ roll which functions on exactly the same manner as the roll for hand weapons. This Steady roll will also require a 5+ before the weapons are able to fire.
This should decrease the artillery effectiveness and still allow it to fire each action.