One important element we haven’t covered is fatigue. I’ve initially been tying this to morale in my mind as after an attack has been carried out a unit may have suffered 3 or 4 morale damage and would be pretty useless on following up with another attack on a second position or a renewed attack on a previous position it failed to gain. I imagine in my mind the unit resting for a few turns regathering its strength ready to make another push on a second position or getting ready to defend their current one. This can be shown by a unit choosing to use 5 actions to restore one morale.
I therefore need to think about renaming the Morale as something that combine Morale and Fatigue, this may just mean naming it fatigue.
If like me you look up “fatigue in the napoleonic wars” the first hit you’ll get is to a question posted on Quora titled “How was battle fatigue treated in the Napoleonic Wars?“
The answers then go on to talk about a lot of morale issues rather than an actual tiredness issue. So perhaps a better term for these rolls would be as a “Fatigue” roll rather than “Morale” roll?
I’d love to know your thoughts.
Do I need a mechanic inside the game separately for tiredness, or should i combine this with the current Morale roll and rename to Fatigue or “Battle Fatigue”?