Battlefield Objectives

What’s the point of fighting in a particular place? If you look back over history, virtually all battlefields had objectives of some kind for both armies which they fought over.

At Waterloo both armies fought over control of Le Haye Sainte, Hougoumont and the hamlet of Papelotte.

Nassau Troops at Hougoumont Farm

These could have been considered primary objectives on the battlefield, with both armies aiming to control them. Secondary objectives may have been points on the ridge which Wellington’s army held, as well as Placenoit and La Belle Alliance held by the French.

The French aim was to defeat the allied army before the Prussians arrived, to do so they had to secure the farms to stop any fire on their advancing forces after which they had to take the ridge line upon which the allied army stood.

By looking at these battlefields in this fashion we can see between 2 to 3 objectives on each one, sometimes more. Securing these objectives would often mean a tactical victory in the forces that did so.

If we’re to have a pick up and play option in our game and we want to get the most out of historical reenactment as well we need to have objectives of our own battlefield.


First thoughts would be to have 3 primary objectives on a battlefield and 3 secondary objectives. All these would be numbered 1 through 6. Players would place three objectives each, a player’s own objectives would be their primary objectives while the opposing players would be their secondary.

These objectives must be placed on a terrain piece on the table top, such as a hill, village, forest etc.

Primary objectives would score an army 3 ‘tactical points’ if they held it at the beginning of a turn. While secondary would score an army 1 ‘tactical point’.

Holding these objectives would also grant a player additional Coup d’Oeil points.


Holding an objective would mean having more units in proximity to the objective than your enemy. The proximity to which a unit could hold an objective could be 10cm.


A unit cannot hold an objective unless they’ve been given an order to do so. For example, an ADC must have been sent to a brigade to assign them an objective number. For the rest of the game once the unit receives it’s objective it may only score points for being near that particular objective. If a player wants to change a units Objective he will have to send another ADC to do so.


Generals can send an ADC to a Brigade once they have enough Coup d’Oeil points to do so. The ADC moves at the same speed as mounted troops at the ‘trot’ pace. If an ADC has to move through difficult ground it is considered to move at the same ‘march’ pace as infantry.

Once an ADC reaches a Brigade that Brigade is considered ‘activated’, players would place a marker next to the unit to denote its activation. The player can also choose which objective he wants that unit to attack, once he’s decided, he then marks this on the marker for his opponent to see. From that point onward that unit can only score ‘tactical’ points should it hold the objective specified.


A player who has accumulated the most ‘Tactical’ points by the end of the game is considered to have won a ‘Tactical’ victory.

The other player may still win a ‘Strategic’ victory if he manages to score more ‘hits’ on his enemy than they do on his own forces. Remember that hits for infantry count as 50 men per hit killed or wounded, while for Cavalry or Artillery a hit would count as 10 men killed or wounded. A player can then calculate how many of his men were killed or wounded during the course of the battle and compare this to their historical counterpart if they are re-fighting a particular battle.


A donation of any size to Clausewitz will help this become a reality!



2 thoughts on “Battlefield Objectives”

    1. I agree in theory, however the cases where an army suffers more loses but still manages to win a strategic victory would be low (my opinion at the moment without researching it further). Saying this an option could be to state a specific difference in the forces at the end. For example if player a has killed X % more of the enemies force than they have his own (For arguments sake let’s say 20%) then they have won the strategic victory. If they do not score this percentage more than their opponents then perhaps the only result that can count would be the tactical victory.


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