Game Test 2 – Musketry Fire and Reactions

I carried out some further game tests over the weekend, with varying size brigades between 2-5 battalions of 1,000 men.

CONDITIONS

  • All battalions started with 1,000 men.
  • Formations were kept to line formation throughout.
  • Actions were limited to; Move 2cm, Recover 1 morale, Fire and Withdraw 2cm
  • Reactions were limited to; Withdraw 2cm, Fire, Recover 1 morale and Hold
  • Brigade formations were kept with 2 battalions to the front.
  • These were head to head conditions. Should a battalion vanquish its opponent it would take no further part.
  • Brigades would only attack the Brigade in front of them.
  • The test length was 10 turns (1 hour 40 minutes – Real time equivalent) or until a unit was defeated.
  • Brigade activation is decided by Dice from a bag. A blue dice means he gets to decide which brigade to activate and a red dice the red player. There are only as many dice in the bag as there are currently units on the table.
  • Units are able to act within 10cm of an enemy depending on a successful morale roll.
  • Units received reactions depending on a successful morale roll following each enemy move within 10cm of their position.

TEST 2A

  • Blue forces started with a Brigade of 4 Battalions.
  • Red forces started with a Brigade of 4 Battalions

This resulted in a real back and forth with the majority of the ground captured by the Blue forces.

Result

Inconclusive – 10 turns reached.

  • Blue forces received 600 men killed or wounded.
  • Red forces received 750 men killed or wounded.

TEST 2B

  • Blue forces started with a Brigade of 3 Battalions.
  • Red forces started with a Brigade of 2 Battalions

Another tug and war test with both units ending roughly where they began the test.

Result

Inconclusive – 10 turns reached.

  • Blue forces received 400 men killed or wounded.
  • Red forces received 600 men killed or wounded.

TEST 2C

  • Blue forces started with a Brigade of 3 Battalions.
  • Red forces started with a Brigade of 5 Battalions

Blue was victorious over the red forces in turn 4 of the test following a volley from the Blue Forces causing 5 damage, which then caused the Red Brigade to fail a morale test and receive 6 damage for being in close proximity.

Result

Blue Victory – 4th Turn.

  • Blue forces received 200 men killed or wounded.
  • Red forces received 600 men killed or wounded.

TEST 2D

  • Blue forces started with a Brigade of 2 Battalions.
  • Red forces started with a Brigade of 5 Battalions

Red was victorious over the Blue forces in Turn 9 of the test, the Blue forces had been pushed to their own table edge and another 10cm retreat would have meant leaving the table. However, destruction came first.

Result

Red Victory – 9th Turn.

  • Blue forces received 1,150 men killed or wounded.
  • Red forces received 150 men killed or wounded.

SUMMARY OF CHANGES FOLLOWING TESTING

Actions/Reactions

Following this test, it was obvious from the outset that each unit was essentially receiving 10 actions per turn once in close proximity to the enemy. It has become obvious that Actions/Reactions need to be combined so that a unit is only allowed 5 actions or reactions in total. They can do this in any fashion. If they feel they need to take the fight to the enemy, they may wish to spend all five actions advancing, or 3 advancing and reserving 2 actions to be used as reactions to enemy movements.

I believe this will develop as a nice mechanic once other units and formations are introduced. For example, should I spend five actions now while the enemy is low on morale to try and break them and remove the unit from the field or reserve 3 just in case the enemy decide to press ahead. Or, should I save all my actions for reactions because I need to hold the position I currently occupy.

Brigade Size

Brigade Size, didn’t appear to have much relevance to the combat, either side has a 50/50 chance of winnning.

To revise this, I would like to take a basic Brigade morale of 7 then for each Battalion that is included in that Brigade add +1. (i.e. a Brigade has four battalions, it starts with a basic morale of 7 then adds +4 for each battalion in the Brigade bringing its total starting morale to 11). This would represent the confidence the men contain in being part of a larger Brigade.

Brigade Formations

It may be necessary to change Brigade formations, for example, a player may wish to have three battalions at its Brigades front rather than two. Any changes to the brigade formation should cost 3 actions to account for the movement.

FUTURE TESTS

I’ve set up a YouTube channel for the game itself, and all future tests will be shown as videos on there. When I post my first video I will post the link on this site.

Feel free to let me know your thoughts or what further tests I should carry out. There will be plenty of testing to be done in relation to other aspects such as terrain interaction etc.

CREDIT WHERE ITS DUE

Once again all screenshots are taken from Battle Chronicler. http://www.battlechronicler.com

Battle Chronicler - The best way to make war game battle reports

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